Might not even be anyone at the company still that communicated with him when he worked on those first two games. I dunno, might just be a case of the two sides failing to communicate well-Nakamura hasn't been actively involved with them for decades. And since he has been so financially successful with his band, you'd think he'd maybe be all right with lowering the licensing fee out of goodwill. That said, Nakamura has also made clear he is proud of his work on the first two games and has in the past stated an interest in making more for the series. Video game musicians rarely see anything like that kind of commercial success, and the rates paid by companies for their work is probably much lower than if they were working in the broader music album or even movie soundtrack industries.) I mean, that probably puts them in the top 200 most commercially successful musicians globally all-time. Dreams Come True is one of the most commercially successful musical groups in Japanese history-at around 45 million total copies sold of all their albums. (He was already a successful musician prior to making video game music, and of course continued to be successful afterwards. You would think whatever they would have needed to pay to Nakamura for 6 out of 53 tracks on the digital release would not have been enough to significantly dent their margins on it across the three platforms they released it on, but who knows, Nakamura probably does command a high fee. They must have licensed them in order to use them in "Mania" itself, too, just not again for the digital soundtrack release. Which they've done in the past for "Generations," etc. From what's been published before I think Nakamura owns all rights to the music from 1 & 2, so Sega has to license them from him any time they use them. Yeah, Sega's relationship with Nakamura seems weird. Honestly Google Play is probably the best one to go with (if you haven't already gotten it and aren't planning on importing the boxed JP copy of "Plus" for the OST on CD) lowest price of the three, 320 kbps MP3 (definitely better quality than the 256 kbps vbr MP3 from Amazon about the same in quality as the 256 kbps vbr AAC from iTunes), and the tracks will play/work with essentially any device you put 'em on. Also like others pointed out the selected digital soundtrack is on Google Play and Amazon. Like sonicblur just said, we're talking about buying the album on the iTunes Store, not streaming it via Apple Music. The link for the soundtrack and going directly to it on the iTunes Store both work for me. It's a great throwback but I still would like more. Mighty looks to be required to break down where the original special stage ring was for Act 2, and Ray might have to glide over something later on. Angel Island looks set to be Mania's Isolated Island where you come across characters in the pod and play around with the swap mechanic and their abilities to get through part of the original AI stage. I still wish a new zone or two could have happened so each heavy got their own stage, but I imagine it was more cost effective and time efficient to tweak the existing layouts and construct two characters that don't break the mold too much among the rest of the tweaks. I'm still in shock that this was ever allowed to happen at all. Hesse and his partner are still the best thing since Toei in making those classic designs pop. It doesn't match up as nicely as the original preorder trailer but they at least bothered to record in a higher framerate than 30. Real talk the gameplay showcase in the new trailer is terrible and doesn't really do the game justice.
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